Loreloom
Loreloom

Weave your world with easeWorldbuilding tool & TTRPG campaign manager

Everything you need to build, document and run your tabletop RPG campaigns or fiction worlds, in one place: a Compendium, timelines, family trees, an atlas, a trading empire — and every link between them.

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Access the tool and create your first world in minutes. Free, no commitment.

Psst… Loreloom has six outfits. Try them on up there — none looks bad on it.

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In practice

From your first universe to your game session, here's one way to get started with Loreloom.

  1. 1

    Create your universe

    A private universe in two clicks. Custom calendar, currency, eras: everything is adjustable to fit the world you imagine — and if your heroes travel between planes, planets or kingdoms, each one can carry its own calendar and currency, linked to yours.

  2. 2

    Document your characters and places

    Compendium with reusable infoboxes, parchments for drafts, canvases for session ideas. Everything is linked by shared tags.

  3. 3

    Trace history and geography

    A chronology with colored eras, family trees, an atlas whose pins link back to your articles. The fabric of your world appears.

  4. 4

    Control the reveals

    Context whitelist: choose exactly who sees what — players, DM, co-authors. Prepare your surprises without spoiling anything.

A living Compendium

Loreloom

Your world's knowledge, woven thread by thread.

  • Rich editor: hideable spoiler blocks, polished formatting, and article-to-article links suggested as you type.
  • Reusable infoboxes: create a Character, City or Artifact template once, instantiate it everywhere.
  • Multiple images per article with tabs, captions and a default choice — no more improvised galleries.
  • Full-text search and tag filters to find any article in an instant.

Interactive chronology

Loreloom

Make centuries speak at a glance.

  • Fully configurable calendar: your months, days and eras, but also your moons (cycles and phases), suns (sunrise, sunset, solstices) and seasons — the whole chronology follows your world's astronomy.
  • Several calendars for one world: declare another plane's or a neighbouring kingdom's, align it with yours, and your dates show their equivalent — you can even enter them in either one.
  • Three views of the same story: a vertical timeline for the flow of centuries, a calendar to explore a year day by day, a yearly table to scan it all at once.
  • Point events or periods (vertical bars) on a readable, smooth vertical timeline.
  • Grouping by custom eras — each era carries its color and structures the reading.
  • Direct links to relevant Compendium articles and synchronized minimap for long navigation.

SECRETS ON MANY LEVELS

You control who sees what

Contexts aren't a simple hidden/visible switch. You attach each plot to a context, then decide, participant by participant, who can access it: one player sees one secret, another sees two, and you see every shared context.

Preview of "You control who sees what" in the A player who knows little theme

Access to the public story only — 1 context.

  • Every plot is tied to a context; a participant only sees the contexts you grant them.
  • Graduated access: one player can see one, another two, without revealing anything to the first.
  • You, the Dungeon Master, see every shared context — and reveal each layer when the moment is right.

Family trees

Loreloom

Draw the ties of blood, alliance and betrayal.

  • Interactive trees: zoom, pan, and a view mode to read without disturbing anything.
  • Each member can be linked to their Compendium article, whose infobox shows in a side panel.
  • Free-form links: marriage, descent, adoption, mentorship… each with its own line style and colour.
  • Deceased members flagged, customizable legend — and a whole tree can stay secret.

Canvases

Loreloom

The free space where your world's ideas take shape — and connect.

  • Free-form canvases, outside the Compendium hierarchy — an investigation, a mission plan, a faction tree, a session draft.
  • Typed notes with tags scoped per canvas: organize without imposing premature structure.
  • Kanban or linked graph view: quick visual overview, cross-search, move from one canvas to another.
  • Ideal for tabletop sessions: jot down what deserves to be promoted to the Compendium later.

Atlas & interactive maps

Loreloom

Your maps are not images — they are gateways.

  • Multiple maps per universe, quick selection from the sidebar.
  • Typed pins (capital, ruin, battle, route…) with shared tags and rich tooltips.
  • Each pin can link to a Compendium article, a timeline event, a trade house.
  • Free base-map editing — upload your Wonderdraft, Inkarnate or scanned pencil rendering.

Character sheets

Loreloom

Tailor-made sheets for any game system — no spreadsheet required.

  • Per-universe templates built by drag & drop: tabs, blocks and typed fields.
  • 17 field types including formula-computed values, repeatable lists and a currency converter.
  • Link a sheet to its Compendium article: portrait and lore follow the character.
  • Shared render engine: the same sheet reflows from desktop to mobile.

Inventories

Loreloom

Far more than a list of items: a living inventory attached to each character.

  • Per-inventory typed custom columns: number, choice, yes/no — beyond plain text.
  • Tagged items (colored tags with icons), server-side search, and sorting by name, quantity, or tags.
  • Three views to choose from — table, list, cards — and quick quantity editing without opening a sheet.
  • A universe catalog to capitalize on recurring items and reuse them across characters.

Logbooks — the story, day by day

Loreloom

What the Compendium never tells, what the timeline never feels.

  • One day, one page. Turn the days like you turn a notebook, on your world's calendar — not ours.
  • Three readings of the same story: the day page to write, the calendar to spot the full days, the year table to sweep through it all at once.
  • One logbook per character, per campaign, per secret. Tie it to its sheet and its article: the notebook becomes a way into the rest of your world.
  • Private by default. Open it up to your table when you're ready, or hand the pen to someone else — you pick who, and how far.

Tabletop — everything at hand

Loreloom

Players, keep your shortcuts and game aids in sight; GMs, go as far as building your own custom GM screen. NPCs, gauges, clocks, conditions: all laid out on a grid that only moves when you say so.

  • Free-form cards on a grid: place them, resize them, fold them down to a single line. One tabletop per campaign, per scene or per character — and on mobile, one card per tab.
  • The same fields as character sheets: gauges, clocks, checkbox tracks, labels, formulas. Everything that shifts during the session, tracked in one tap.
  • Link a card to a sheet: its hit points and resources show up and can be edited right from the card, with no copy drifting apart. Link it to an article: its portrait dresses the card.
  • Lock the content or the layout, archive what you no longer need, keep your go-to cards as presets. And it's yours alone: nobody else, not even the GM, sees your tabletop.

Parchments — free writing

Loreloom

A personal space for ideas that haven't found their place yet.

  • Blank page for drafts, story fragments, monologues, raw ideas — no imposed structure.
  • Local autosave: a browser crash never costs you a writing session again.
  • Select a passage, right-click → "Create a note on a canvas" or "Create an article". Your parchments flow into structure when the moment is right.
  • Stylized reading mode: enjoy the comfort of a quiet parchment, or switch to immersive mode to re-read what you wrote differently.

DM combat tools

Loreloom

Keep the rhythm at the table without improvising everything.

  • Ordered initiative, turn and condition tracking.
  • Populate a group of NPCs in seconds — a band of bandits, pirates or guards added in a few clicks.
  • Dice rolls configurable per universe (number of dice, faces) — adapt to your system.
  • Designed to live alongside the fiction — not replace it.

Trade houses

Loreloom

Simulate a merchant empire month by month.

  • Goods, transporters, buyers and trade routes with automatic cost calculation.
  • Revenue-generating buildings with monthly simulation (success, losses, bonuses).
  • Recurring fees, global bargaining, convoy logs — your merchant-lord bookkeeping.
  • Per-universe customizable currency: define your own denominations and ratios.

Build it, then play it — all in one place

Loreloom isn't only a worldbuilding workshop: it's also the toolkit you keep open during the session, on any screen.

Everything in one place

From the Compendium to the combat tracker: one app, not ten tabs or ten subscriptions.

From worldbuilding to the table

Prep your world, then run the session with the same tools at hand — sheets, tabletop, timeline, combat, canvases.

On every screen

Responsive and installable like an app: desktop, tablet or phone, wherever you play.

A world under Loreloom

To make things tangible, here's what a classic fantasy universe looks like once placed in the tool.

186
Compendium articles

Characters, cities, artifacts, deities, factions — woven into a web of clickable links, article to article.

12
centuries of chronology

Four eras, thirty-two key events, six long periods (wars, plagues, reigns).

4
ruling houses

Four family trees with marriages, descents and secret links — 73 members in total.

47
places on the map

Kingdoms, capitals, ruins, battles, trade routes — each pin links to an article.

8
secret contexts

Plots invisible to players, revealed one by one over the campaign.

23
personal parchments

Drafts, monologues, ideas that will eventually become articles or notes.

A universe of this size fits in a Loreloom folder, accessible from the sidebar like a book you could open to any page.

Frequently asked questions

Is my data backed up?
Yes. Everything is stored on managed databases (Cloudflare D1) with regular server-side backups. Locally, your drafts (parchments, articles, notes) are also cached in your browser — a crash never makes you lose your last writing session.
Is my universe really private?
Strictly. No universe is public: only members you invite can access it. Even other Loreloom users don't know your universe exists. And within a universe, you keep fine-grained control over what's visible (contexts, private articles, personal parchments).
Do I need to create an account?
Yes — a simple email and password account. It's required so your universes and those you co-author follow you across devices.
Can I export my content?
Yes: every universe you manage can be exported as JSON, from its General tab or all at once from your profile (“My data”). Markdown export is not available yet.
Who can edit what?
Each universe has managers (full CUD on all content) and participants (read + CUD on their characters). Roles are managed from the universe's "Members" tab — you stay in control.

Ready to start weaving?

Centralize your characters, places, secrets, maps and events in one space designed for your universes. Loreloom turns a pile of scattered notes into a coherent, navigable world.

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Free. No commitment. Your universes stay yours.